Really, though, shareware began a long, long time ago, though it can still be seen today (whisper it: "freemium"). Some of you must have played it! No? No one? Does anyone else? I'm genuinely curious.ĭink Smallwood. That's why I got sucked into Dope Wars with all of my other MSN Messenger buddies in 1998, buying and selling drugs at very competitive market prices (in a game!), and how I found an RPG called Dink Smallwood, which I remember vividly to this day. Or, at least, that's what it represented to me - I now realise I might have been part of the problem. And I don't think any of us ever did.īut that was shareware: finding stuff for free. It's just that if we wanted more levels than the opening one, around the cinema - with the toilets you could wee into and the mirrors that actually reflected you (wow!) - then we'd have to pay for it. We could keep playing for as long as we wanted. But that wasn't a problem, it was legit, it wasn't pirated. (Rupert is the founder of Eurogamer/Gamer Network.) And there, in the corner of our screens, would be the little shareware reminder that we were playing an unregistered version of the game. In particular, Duke Nukem 3D at lunchtime at Rupert Loman's house. To me, shareware represented the few games I managed to play for free throughout the '90s. I had no idea how important shareware was, and arguably still is, to the gaming industry until today.
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